Four months after Blender 4.2 LTS, the Blender 4.3 release introduces an experimental Vulkan backend on Linux and Windows systems to render the user interface. This can be enabled over the default OpenGL backend under Preferences > Interface > Developer Extras > System > Backend. However, there are some limitations like lack of support for GPU subdivision and OpenXR, and slower performance compared to the OpenGL backend.
The post Blender 4.3 Open-Source 3D Graphics App Introduces Experimental Vulkan Backend appeared first on Linux Today.

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